Work of high quality by students in previous cohorts is published on Paul Dowling's site.
Bortree, D.S. (2005) 'Presentation of Self on the Web: An ethnographic study of Teenage Girls' Weblogs.' Education, Communication and Information, Vol. 5, No. 1, March 2005, pp 25-39
Brandyberry, A.A. & Pardue, J.H. (2001). 'The effectiveness of Computer-Based Game Show‚ Formats in Survey Courses: A Quasi-Experiment.' Journal of Information Systems Education. Vol. 12(2)
Carrington, Victoria (2005) "Txting: The End of Civilization (Again)?" Cambridge Journal of Education, Vol. 35, No. 2, June 2005, pp 161-175
Emigh, W., & Herring, S. C. (2005). Collaborative authoring on the Web: A genre analysis of online encyclopedias. Proceedings of the Thirty-Eighth Hawai'i International Conference on System Sciences (HICSS-38). Los Alamitos: IEEE Press.
Hall, I. & Higgins, S. (2005) 'Primary School Students Perceptions of Interactive Whiteboards.' Journal of Computer Assisted Learning, 21, pp 102-117
Ito, M. et al (2001) 'Making a Place for Seniors on the Net: SeniorNet, Senior Identity, and the Digital Divide.' Computers and Society 31(3):15-21
Luckin, R., Connolly, D., Plowman, L. & Airey, S. (2003). 'With a little help from my friends: children's interactions with interactive toy technology.' Journal of Computer Assisted Learning, special issue on Children and Technology. 19 (2) 165-176.
Upitis, R. (1998). 'From Hackers to Luddites, Game Players to Gamer Creators: Profiles of adolescent students using technology.' Journal of Curriculum Studies. 30(3) pp. 293-318. SwetsWise (login using your Athens account)
Wegerif, Rupert (1998). 'The Social Dimension of Asynchronous Learning Networks.' Journal of Asynchronous Learning Networks, Vol 2, Issue 1, March 1998.