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References (including some of the object texts from previous years) Amory, A., Naicker, K., Vincent, J. & Adams, C.(1999). 'The use of computer games as an educational tool: identification of appropriate game types and game elements.' British Journal of Educational Technology. Vol 30, No. 4. SwetsWise (login using your Athens account). Antonietti A. & Cantoia, M. (2000). To see a painting versus to walk in a painting: and experiment on sense making through virtual reality. Computers and Education, 34, 213-223 Brown, A.J. & Dowling, P.C. (1998). Doing Research/Reading Research: a mode of interrogation for education. London: Falmer Press. Bryman, A. (2004). Social Research Methods. Oxford: Oxford University Press. Dewhurst, D. G., & Williams, A. D. (1998). An investigation of the potential for a computer-based tutorial program covering the cardiovascular system to replace traditional lectures. Computers & Education. 31, 301-317. Herrington, J., & Oliver, R. (1999). Using Situated Learning and Multimedia to Investigate Higher-Order Thinking. Journal of Interactive Learning Research. 10(1), 3-24. Luria, A.R. (1976). Cognitive Development: Its Cultural and Social Foundations. Cambridge MA: Harvard University Press. Chapter 1. Nicholson, J., Gelpi, A., Young, S., & Sulzby, E. (1998). Influences of Gender and Open-Ended Software on First Graders' Collaborative Composing Activities on Computers. Journal of Computing in Childhood Education. 9(1), 3-42. O'Day, V., Bobrow, D., Bobrow, K. Shirley, M., Hughes, B. & Walters, J. (1998) 'Moving Practice: From Classrooms to MOO Rooms.' Computer Supported Cooperative Work: The Journal of Collaborative Computing. Special Issue on Interaction and Collaboration in MUDs, 7: 9 45 1998. SwetsWise (login using your Athens account) Ocker, R. J. & Yaverbaum, G.J. (1999). 'Asynchronous Computer-Mediated Communication versus Face-to-Face Collaboration: Results on Student Learning, Quality and Satisfaction.' Group Decision and Negotiation, 8: 427-440. SwetsWise (login using your Athens account) Pearson, J. (1999). Electronic Networking in Initial Teacher Education: is a virtual faculty of education possible? Computers & Education. 32, 221-238. Sefton-Green, J. & Willett, R. (2003). 'Living and Learning in Chatrooms (or does informal learning have anything to teach us?).' Éducation et Sociétiés vol. 2. http://wac.co.uk/sharedspaces/chatrooms.pdf (accessed, if problem downloading the pdf (best to save then open) from Shared Spaces site at http://www.ccsonline.org.uk/mediacentre/Research_Projects/main.html) Selwyn, N. (1999). Students’ attitudes towards computers in sixteen to nineteen education. Education and Information Technologies, 4 (2), 129-141. Library e-journals Sutherland, R., Facer, K., Furlong, R. & Furlong, J. (2000). A new environment for education? The computer in the home. Computers and Education, 34, 195-212 Swain, J. (2001). An ethnographic study into the construction of masculinity of 10-11 year old boys in three junior schools. Unpublished PhD thesis, Institute of Education, University of London. Tosca, S.P. (2003). 'Reading Resident Evil-Code Veronica X.' Proceedings MelbourneDAC 2003. Young, J. & Upitis, R. (1999). The microworld of Phoenix Quest: social and cognitive considerations. Education and Information Technologies, 4 (4), 391-408. Library e-journals |
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